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As you surly well know, there are numerous methods for character stat generation and countless more blog posts on the subject. Everyone has 8 dice, one roll and your done.their favorite technique, which is usually their luckiest. Some are quite simple, while others are somewhat complex, involving various quantities of dice, re-roll rules, sets of dice and/or point systems. Recently, I was told of a method that I had never encountered before.

My friend and gaming comrade, Jon, is quite the Star Wars enthusiast and GMs our campaign of the same genre. Not long ago he got a hold of the Star Wars Saga Core Rules Book and has been feverishly pouring through it’s contents, trying to learn the system. One day, as we were talking about converting our original characters to the Saga edition, I saw a light bulb suddenly appear over his head.

Curious, I asked what had popped into that brain of his. He first began by explaining that in the Star Wars universe, the Heroes (Luke, Leia, Han, Chewy, etc.) are ‘heroic’ characters, in every sense of the word. So, in the game, the PCs should be heroic as well, since they are the Heroes of their own story in that same universe.

Now, whether your characters are Heroes of the Rebellion or adventurers fighting dragons and delving into dungeons, the PCs are not your average folk. Average folk put down roots, make a living and usually a family. They keep the status quo. They don’t travel the realms looking for adventure, fame, fortune and usually a bit of trouble. It takes a certain kind of person to live that sort of life, an above average sort of person.

So, to get above average characters, use a simple ability stat generation system that guarantees the results to be excellent at best, but still at least average at worst. With this premise in mind, Jon thought why not just roll a d8 + 10, giving you a base range of 11 to 18 for each stat. No need for re-rolls. The ‘why and how’ of stat placement is still up to your own preference. Then you adjust for character background, race or whatever. When he told me about it, I was kinda taken aback. It was so simple, so fast and yet it made sense, at least it did the way he explained it to me.

This method provides for truly heroic PCs by making them above average in most respects. Some people may like the challenge of role-playing a low ability score and who am I to stop them? If they want to intentionally handicap their character (from a game mechanics stand point) to make it a more interesting character, I say more power to them. However, keep in mind, when you look at most central characters in popular stories that suffer from any sort of debilitation, it is usually due to some past event; an attack, an accident or just from old age.  Rarely does a Hero start his or her adventuring career with such handicaps.

I understand if this is not everyone’s cup of tea and I’ll admit that initially it does feel ‘wrong’, especially for those of us that have played numerous systems and have always rolled up characters the traditional way(s). But, at least in the spirit of the Star Wars universe, I can’t argue with Jon’s logic. (Besides, he’s the GM, his rules) So, if this method sounds intriguing, try it out. Let your players give it a whirl. Take it for a spin, kick the tires, see what you think and see what they think.

Good gaming to you.

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4 Responses to “Yet another way to roll up ability scores.”

  1. Snarls-at-Fleas

    An interesting idea. I would surely use it if not the fact that we went totally point buy. But if we ever get back to rolling, I’m sure I’ll use this method. It’s simple and neat. Strange no-one though of it before.
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  2. Katallos

    Class levels and marginally above average stats are enough to make truly “heroic” characters. If you have a chance look at the stats for Galen Marek aka Vader’s Secret Apprentice in the Force Unleashed book they’re good, but I don’t think he has an 18 in anything and if you’ve played the Force Unleashed video game you can see just how absurdly powerful he is. Last time I checked the only two characters in SAGA Edition that have a 20 for an attribute are Yoda and Palpatine.

    Now I’m not saying that you need to have 14 be your highest stat, but having 16 be rare and 18 almost unheard of still has PCs being quite strong especially after they get above 5th or 6th level.

  3. Rook

    @ Snarls…
    Thanks for the comment. If you do use this method, let me know how it worked out and what kinda characters you came up with.

    @Katallos
    Like I said, I’m not all that familiar with Saga rules yet, but it seems odd that such powerful characters as Yoda and Palpatine don’t have any scores above 20. Along those same lines, I don’t know how the level advancement system affects ability scores. Do they go up in similar fashion as in 4e?

    This system really only does one thing for certain, it insures that beginning characters won’t have any scores that are below average. And to be honest, I don’t know about you, but I may settle for a character that doesn’t have any 17s or 18s, but I never settle for a character that has a single digit ability score. And that is what this system is really all about, I think.

    Again, this is just an option. Take it or leave it. I’m all for anyone doing whatever works for their own game.

  4. PK

    That is an intriguing system. I’m somewhat familiar with Saga Edition and I got the sense from looking over characters that having more ability scores in the 13-16 range was better than having one at 18.

    My favorite version has always been 4d6 six times, drop the lowest in each roll. A DM in college once made me roll in public because of the absurd stats I’d had with previous characters. That monk started with three 18s before racial adjustments.

    Something I might do when I DM my next game is to have each player roll 4d6, dropping the lowest from each roll. Those results are the six that every character uses. At least then the characters are all on the same power level.
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